package reconstruction;
public class Vine extends AbstractInterface
{
	public void walk()
	{
		pl("You try to walk into the vines, but you start to get tangled up and your ally pulls you out.");
	}
	
	public void get()
	{
		pl("You grab onto a vine and tug. It's... still attached to the cliff.");
	}
	
	public void bash()
	{
		pl("You raise up your staff and strike the vines with a firm strike. Your weapon bounces back from the recoil.");
	}
	
	public void hack()
	{
		pl("Your ally walks up to the vines and begins to hack at them with his blade. After a few moments, the vines drop, revealing a <cave> enterance.");	
	}
	
	public void speak()
	{
		pl("You begin to talk with the vines, but they don't seem to be chatty today. Your ally stares at you, as if you were crazy.");
	}
	
	public void look()
	{
		pl("A large collection of vines are hanging down from the cliff face, weaved in a heavy mass over it.");
	}
	
	public void use()
	{
		pl("You can't use a vine if you don't have a vine...");
	}
	
	public void blast()
	{
		pl("The vines are already gone...");
	}
	
}